DC
Default Cube / CGMatter

Default Cube

Short format tutorials · Shader nodes · CGMatter second channel
Educator / Technical

"Don't overthink it. Half the time the simplest solution in Blender is the one nobody tries because they think it's too obvious."

— Default Cube

Biography

Default Cube is the second channel of CGMatter (also known as Chris), dedicated to longer, deep-dive Blender tutorials. While CGMatter focuses on short, fast-paced tips and tricks, Default Cube provides more comprehensive breakdowns of Blender techniques — particularly in shader nodes, geometry nodes, and procedural workflows.

With over 249K subscribers, Default Cube has carved out a reputation for explaining complex topics in an accessible, no-nonsense way. The channel covers everything from node-based procedural materials to camera tracking, simulation, and advanced geometry nodes setups.

What sets Default Cube apart is the willingness to tackle topics other creators avoid — from Gaussian splatting in Blender to custom fracturing algorithms, always with a practical, tutorial-first approach.

Signature Technique

Procedural Shader Nodes

Default Cube specializes in creating complex procedural materials entirely within Blender's shader node system — no external textures needed. He breaks down noise textures, color ramps, and math nodes into intuitive building blocks.

Geometry Nodes Mastery

One of the best educators for geometry nodes, Default Cube teaches everything from basic scattering to advanced proximity-driven effects, always with clean, well-explained node trees.

Practical Problem Solving

Each tutorial tackles a specific real-world 3D problem — 'Stop UV unwrapping,' 'Simulate Smoke 100x Faster,' 'Solving Fracture' — with efficient, production-ready solutions.

Featured Videos

4D Animations in Blender

Default Cube

The Automatic Piano

Default Cube

It's Time For Gaussian Splatting

Default Cube

Gallery