"Motion capture isn't just for big studios anymore. With Blender and a webcam, anyone can bring characters to life."
Max Hay is a Blender educator who specializes in character animation, rigging, and motion capture workflows. His channel provides practical tutorials that bridge the gap between traditional animation techniques and modern Blender tools.
Max is particularly known for his work on free motion capture solutions in Blender, showing artists how to use webcam-based mocap (via tools like MediaPipe and Rokoko) to animate characters without expensive equipment. His tutorials on rigging, weight painting, and animation fundamentals are highly regarded for their clarity and production value.
Beyond mocap, Max covers Blender's animation tools, shape keys, constraints, and pipeline integration, helping animators build efficient workflows.
Max pioneered accessible webcam-based motion capture for Blender, showing how free tools can drive Blender armatures for realistic character animation without a mocap studio.
His rigging tutorials focus on creating animation-friendly rigs — clean deformations, intuitive controls, and proper constraint setups that make the animator's job easier.
Max teaches core animation principles — timing, spacing, squash and stretch, anticipation — within Blender's tools, helping animators build strong foundations regardless of their target medium.
Max Hay
Max Hay
Max Hay